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This is a fun game. The art is great and I like how the enemies have multiple death animations. The different weapons for the starting characters add some variety, but I feel like the shotgun doesn't do enough damage to make up for the limited range. It also doesn't feel very good to have to stop when shooting with all of the weapons when the game is also sort of a bullet hell game.

Cheers for playing! I definitely spent far too long coming up with graphic death animations, so really happy that they were appreciated :)

Your feedback on the shotgun makes a lot of sense - I gave Leo armour to make up for the increased chance of taking hits, but in retrospect I think leaning more into the high risk/high reward side might have been the better option.

Having to stop to shoot and reload was a deliberate choice inspired by classic Resident Evil games, but it's definitely been a very devisive mechanic that's not been to everyone's taste. If I were starting from scratch I'd consider adding other playable characters who could move and shoot but with other drawbacks, or maybe a choice of game mode on starting a new run. It'd be interesting to try and see what works!