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Well my anti-virus software didn't detect anything, so hopefully I didn't get a virus lol.

Also Its impossible for me to say whats improved if anything since there's no devlog, but I'll note what I liked and what I thought needs work.

The sound volume option in the settings menu doesn't seem to be properly scaled, it seems to be basically silent at the midpoint of the slider.

When picking something up if you're carrying something else it just drops what you're carrying onto the ground as a physics object, and its seemingly impossible to pick it back up. This resulted in a PC getting stuck under one of the tables, and a disk drive getting stuck on top of the CPU box.

The music was pretty chill and fitting with the tone of the game.

The game isn't bad as a sort of cooking simulator clone, though I admit those types of games aren't my forte. To me the game felt like a lot of waiting around looking at progress bars. It was kinda funny when I had to use the flamethrower to put out a fire in a PC, but aside from that was largely uneventful. If you had two people playing this might be a nice chill experience, but playing it myself as kind of an outside to the genre it wasn't my favourite.

The art style is decent low poly, which usually isn't my jam but this wasn't half bad.

I liked the little animations for adding parts to the PC and removing the cover.

The UI is unobtrusive and generally easy to read, maybe make the progress bars when adding a part a bit bigger, there were times I didn't notice one of my characters was done. So maybe also add a small sound effect that plays whenever an action has completed.

Overall its functional, the art style is decent, and it probably would be more enjoyable with two players, but for me specifically it felt kinda boring. Good work though, this is a good base for future work if you so wish.