REVIEW:
I've always loved Boulderdash and the many variants that were released in the 80s and 90s, like Rockford and Supaplex. I've even made my own variant at some point. The core game mechanics are surprisingly deep; there are so many different challenges and puzzles that can be created with just these few mechanics.
The maker of Microdash seems to realize these possibilities very well: there are about 100 levels, and as far as I've seen (I finished 26 right now), they all seem to be unique, exploring different interactions.
What is unique and new here is the Metroidvania element: there are permanent ability upgrades, and even some well hidden secrets. Combined with the score-based unlock system, this gives an incentive to revisit old levels.
The game is quite hard and doesn't take you by the hand. I was stumped quite a few times already, and had to think outside of the box or look closely at the info page in the menu. There are also a few levels where you should definitely make a map, and even then you can spend a lot of time exploring.
The style of the game is completely retro: it looks and sounds almost exactly like the original Boulderdash. I would have liked some upgrades (resolution, number of colors, number of animation frames, some VFX?), but I'm happy that this game didn't fall into the same trap as some modern variants, which emphasize modern graphics and animations at the cost of sacrificing gameplay.
I've played quite a few games from the Ukraine bundle, and there are many that are flashier and make a better first impression, but nevertheless: this is the game that I've put the most hours into at this point, and I'm not even close to being finished. Recommended if you like challenges and/or retro gameplay!