You can try to open a CMD, go to your microdash installation directory and start with:
[install_dir]\jre\bin\java -jar datalib
Hey, thank you for your critics, I appreciate that.
First of all I have to say, I'm a hobby-game-dev not a professional. So I think this might answer some of your questions already ;-)
I started this for and with my son, just to have fun. Then I got pulled in more and more and the idea of creating a whole game out of it, with upgrades and stuff didn't let go anymore.
The partial lack of a consistent growing difficulty level as well as some conceptual bugs or even wierd sound effects are surely related to the fact that I dont have mutch experience in game development.
I learning a lot here... :-)
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"The "reveal all secrets" upgrade..."
Yes, if I think about this, it seems to be in fact a conceptional bug. I apparently never tested this caves with the "reveal all secrets" upgrade.
The possibility to switch the upgrades on/off would realy solve this and would also be a benefit and additional user freedom. Will check this for a next update.
"Why are there lives?"
"At the start of the game, the fact that pushing sometimes doesn't work..."
When a started with creating the game, I wanted to stick closely to the original Boulder Dash from C64 that had lives as well as the unpredictable push success of rocks.
But you are right the lives does not make a lot of sence anymore since the game evolved and with the possibility to restart every cave.
"Why are there no level names in Wonderland?"
"The first level in Wonderland is quite hard..."
Wonderland is weird stuff and I simply got tired to come up with new names for every cave :-)
"The alt key for placing bombs is weird. I would suggest X or Z."
Right. I moslty played the game with the gamepad, but for my next game I will make that customizable.
"Cube is too big!"
Yes this is certainly too mutch.
"I find the sound of many gem drops annoying"
Sound and sound effects are realy not my thing. I got the gem drop sounds from some original SID sounds but played around with them (for the worse I suppose)
"I still cannot finish Ghost in the Shell..."
Hmm honestly, I have to replay this first some day, to be able to gave a propper answer here.
"Why is New York twice in the list of levels?"
I realy thought I had corrected this before launch. But if it is still there twice, it is a bug.
Hope this answers some of your questions and thanks again for your great feedback!
Thank you for this great review! Also check out Toma's discussion about playing Micro Dash.
Have create a space for tips and tricks: https://inarisoft.itch.io/micro-dash/devlog/364095/tips-and-tricks
Wow, thank you very much for your great review, I very appreciate that! I was always a huge fan of the C64 Boulder Dash and this is my fist and yet only game I've ever made so far.
Also appreciate your critics and will consider it. It's true, the game is a bit hard, and it would be nice to access some content more easily. But maybe, if the game attracts some bigger community, or I find some time, I will do another sequel of the game.
Enjoy and cheers!
This adventure is just beautiful and well made considering the limited resources that comes with a one.dev.shot, as I can imagine. It reminds me of the old adventure games that I have played as a kid like all the LucasArts games where you can just explore and there is always a funny or unexpected twist around the next corner.
The story telling is great and I love the "new" element to select reaction by feeling as well. The sound is relaxing and the graphics beautiful and just reduced enough to relieve your own imagination .
Thanks for this game!
Okay, I get it to work now. Your build is fine but on newer ubuntu versions, the libpng12-0 is not available anymore and one has to install it manually.
For others that face this problem, follow the instructions here:
https://www.linuxuprising.com/2018/05/fix-libpng12-0-missing-in-ubuntu-1804.html
Thanks, the script has brought me a step further. It sets the library path to the base dir of the game. But still when trying to start the following error appears:
./ExeLinux: error while loading shared libraries: libpng12.so.0: cannot open shared object file: No such file or directory
I searched for libpng12.so.0 but this seems to be missing and was not coming with the download.
The new download I cannot open at all. It seems that the gz contains another gz that cannot be extracted.
Hi, I tried this for linux but are not able to startup. exits with:
./ExeLinux: error while loading shared libraries: libGDCpp.so: cannot open shared object file: No such file or directory.
I just extracted the gz to a directory do I have to do something else before starting? I'm on Ubuntu 18.04.5 LTS