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That last line immediately made me think of Sunshine, but really the only scene I clearly remember was of the captain standing the in "Sun" room getting a sunburn trying to understand what happened to the previous crew.

This is a fun creativity game for all ages, really. I'll definitely try this with the kids someday. Although I think it might be "more fair" to have the GM be chosen by "next player on the left/right".

I think I can get behind the "left behind" ruling as a sort of drama inducing horror story twist. Otherwise I would skip it, personally (for the kids!).

(+1)

Weirdly enough, I only found out about the movie "Sunshine" after I published the game. So it goes.

I didn't really consider the game as being kid-friendly until now; this is definitely a perspective I find interesting. I toyed with the "next player" rotating GM mechanic a bit, and the reason I settled on a first-to-act thing was both to keep the game closer to an improv game than a board game, as well as ensure that each subsequent GM would take their place only when they have something they feel ready and excited to present. However, no ruleset is fixed and the cardinal rule of all gaming is "do what's most fun", and I'm honestly just happy you've got something to springboard off of.

Thanks for the commentary! I'd love to hear the weird worlds you (and the kids) come up with!