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(+1)

Nice job guys!  Great artwork and animation, the music fit the vibe well, and a creative and on-point interpretation of the theme.  It was also designed nicely so that there were no apparent cheap ways around the task.  I played it a bunch and made it as far as 5 groupings, which was my ceiling.  It felt quite hard at first but I developed a strategy for making it further along, which is good.

One of the challenges of the game as you make it into later rounds was the limited "workbench" space on the bottom.  The ability to clasp the strands together was visually nice, but I personally didn't end up using that as a way to solve it, and the clasping ended up only happening by accident when I was trying to space the strands out.  The ability to "gray out" the strands or drop them into an "outbox" might be something you consider in further development?

Great work!!

Thanks for trying the game and for the feedback! It's good to hear that the game was interesting enough to try some times to learn. And congratulation on getting so far! I also think it is starting to be quite difficult at that point.

In the second paragraph you have some very interesting points . We didn't think about the player wanting to "discard" DNA strands. We should have just playtested the game early but I was thinking it to be unplayable without some features that I now hear that you for example did not use at all. The more projects I have done the more I've started to realize why everyone is constantly talking about playtesting and prototyping.