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(+1)

Cute and clever. Smooth controls. I like the personified shadow main character.

It took me a few tries to figure out what I was supposed to do (in the beginning, I just kept dying!). But I got the hang of it soon.

A few small suggestions:

1. Sound. This seems minor but it really does help immersion, and it doesn't take much.

2. A button to restart the game after dying, without having to refresh the page.

3. An onscreen indicator of how close the shadow is to "losing."

4. A scaling difficulty scale, so that it starts easy-ish, but later rounds are harder. (If you were already doing this, apologies; it was too subtle and I missed it.)

(+1)

Thanks for the feedback. Love your suggestions. will try to implement them. also, i didn't add any difficulty scale  as i dont know how to make one. 

Here is a simple way to scale the difficulty. Of course, there are many others, but I'm just sharing a simple idea to spark your interest.

You have a variable you use to control how much time the player has until they reach the light, right? Let's call that variable X.

Well, you can scale the difficulty from one round to the next by making sure the time slightly decreases each round. The first round, it can be X... the second round, X * 0.99... the third round, X * 0.98... the fourth round, X * 0.97... in other words, each round the time limit will be equal to X * (100 - Y), where Y is the number of the current round. This is of course a very subtle slope, which would take a long time for the player to notice; I'm just giving this as an example of how you can build a scale.

Happy building!

(1 edit) (+1)

Thanks for sharing this idea. I have now built a Restart button, and an indicator to show how much time the player has left before 'losing'

Will add this feature