Very sneaky pun with the original song name there.
Play Rickroll
Darkophobia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #98 | 2.250 | 2.250 |
Use of the Limitation | #98 | 2.500 | 2.500 |
Concept | #104 | 2.625 | 2.625 |
Overall | #113 | 2.313 | 2.313 |
Presentation | #127 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ibrahim208
Software used
Scratch Game Engine, Turbowarp Packager
Use of the limitation
You are a shadow... Who is afraid of the Dark (ie. Shadow)
Cookies eaten
0
Comments
This is a nice short game to distract from some of the behemoths in the jam. It's not needlessly complicated, but it's uber simple and the music is nice to listen to while dodging the darkness. Good game!
Cute and clever. Smooth controls. I like the personified shadow main character.
It took me a few tries to figure out what I was supposed to do (in the beginning, I just kept dying!). But I got the hang of it soon.
A few small suggestions:
1. Sound. This seems minor but it really does help immersion, and it doesn't take much.
2. A button to restart the game after dying, without having to refresh the page.
3. An onscreen indicator of how close the shadow is to "losing."
4. A scaling difficulty scale, so that it starts easy-ish, but later rounds are harder. (If you were already doing this, apologies; it was too subtle and I missed it.)
Here is a simple way to scale the difficulty. Of course, there are many others, but I'm just sharing a simple idea to spark your interest.
You have a variable you use to control how much time the player has until they reach the light, right? Let's call that variable X.
Well, you can scale the difficulty from one round to the next by making sure the time slightly decreases each round. The first round, it can be X... the second round, X * 0.99... the third round, X * 0.98... the fourth round, X * 0.97... in other words, each round the time limit will be equal to X * (100 - Y), where Y is the number of the current round. This is of course a very subtle slope, which would take a long time for the player to notice; I'm just giving this as an example of how you can build a scale.
Happy building!
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