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Fun mechanic explained by snarky future self who may or may not be evil. Which is an interesting thought in of itself. I like how the difficulty that gets harder (more bullets) but easier (fewer graves to remember) as you progress. It feels like the game is slowly morphing from memory to bullet hell over the course of the game. I’m a fan of the art style too, and always give bonus brownie points for cutscenes, letterboxing, and special effects! Great job! Thanks for sharing!

Thanks, glad you liked it I may add more bullet types and maybe differing enemies to make it more of a bullet-hell style game. Glad you like the art that was definitely one of my main focuses after I had the idea of laying souls to rest in their graves. 

I hope you keep the slow ramp up though, a lot of bullet hells just throw you in without any warm up. This had a really nice pace to it. Also mixing in the memory game while also dodging bullets was an extra layer. The reaction / dodge part of my brain and the “remember names and gravestones” part are usually not engaged at the same time. It really was a great idea!

I may add quite a bit more content to it than I plan to do bug fixes if any arise, but I think I may add more content and challenge to the game and pace it well still. Thanks for the feedback I'm glad you liked it and I will use it if I update the game!