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(1 edit)

The animations on attacks from both melee and ranged enemies made the turns very readable, so well done on that! I even managed to destroy a Tank! The power buildup mechanic is pretty cool. After a while I was one-shotting most things in the dungeon! I'm not sure I fully grasped the intricacies of the retalitation mechanic, but the premise is cool!

Of course it did take some effort to get the game to run when I had to load up the folder in VS Code, install all the plugins, run cmake, build the game, and then be able to play, but it felt like a real achievement once the game popped up on the screen finally! I've got mad nostalgia for the classic libtcod look, so its ok :-D

The game did crash when I tried to go down to the next level.

(+1)

Thanks a lot, I am glad you were able to make it run, it was my first time using libtcod and cmake, so I did not understand how to make an executable, and I am looking for how to make one.
I haven't had the time to adjust the difficulty,  so I know that you one shot every thing after taking a little upgrade. The retaliation mechanic doesn't do much because there is little choice in term of what action you have, but the idea was that you must take a hit before hitting someone, and how you can trick enemy to attack you or assembling them so that there are enough of them so you could attack them, but there isn't anything else right so it isn't particularly interesting. Oh well, it was made in a game jam, so that was expected.
Thanks for your comment, it mean a lot !

I know it all too well, it's surprisingly hard to get the core of a cool concept in in 7 days, because of all these other things that take up so much time in the project. I still think the game had some cool bits. The little animations, and the power curve felt pretty good, even in its basic form!