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Thanks a lot, I am glad you were able to make it run, it was my first time using libtcod and cmake, so I did not understand how to make an executable, and I am looking for how to make one.
I haven't had the time to adjust the difficulty,  so I know that you one shot every thing after taking a little upgrade. The retaliation mechanic doesn't do much because there is little choice in term of what action you have, but the idea was that you must take a hit before hitting someone, and how you can trick enemy to attack you or assembling them so that there are enough of them so you could attack them, but there isn't anything else right so it isn't particularly interesting. Oh well, it was made in a game jam, so that was expected.
Thanks for your comment, it mean a lot !

I know it all too well, it's surprisingly hard to get the core of a cool concept in in 7 days, because of all these other things that take up so much time in the project. I still think the game had some cool bits. The little animations, and the power curve felt pretty good, even in its basic form!