I'm talking about some required (i think) player assistance for this type of games. Like helping player reach platform few pixels right before its texture starts or doing some stuff like coyote time idk.
I already implement coyote time by default in every platformer of mine (although honestly, I didn't know it had a name so I just called it "jump grace period"; the more you know~). I'm not sure what exactly you mean by helping players reach platforms that are a bit higher but I'm using capsule collision shapes instead of rectangle ones here, which should have helped. The fact that you thought these things weren't present tells me that I should probably increase their effect, though... Thanks for the feedback!