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I already implement coyote time by default in every platformer of mine (although honestly, I didn't know it had a name so I just called it "jump grace period"; the more you know~). I'm not sure what exactly you mean by helping players reach platforms that are a bit higher but I'm using capsule collision shapes instead of rectangle ones here, which should have helped. The fact that you thought these things weren't present tells me that I should probably increase their effect, though... Thanks for the feedback!