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(1 edit)

These are great! I'm really excited to dig in to how you wrote them (and I'll probably use them for the jam too). One thing that would make it even better is if you exported everything as an asset package so users only had to import the asset.

I've never released stuff for Unity before, I've only been using it for a 5-6 months, so this is kind of new to me still. I'll prob make it an asset package later

I just meant exporting it as a package within your repo (https://docs.unity3d.com/Manual/HOWTO-exportpackage.html). You right click > Export Package... and then select all the files for the package. Unity zips it up nicely into an asset that's easier to import.