Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Dont really know how to begin with my art, do you make it with 1x1 px squares

And do you make a 160*144 px bg and paint in that so you can see how big it should be?


I want to make it look good on 5" phone and 24" monitor, how to achieve that?

For me I tend to start with rough lines and then fine-tune them at the pixel level.

As I'm not much of a mock-up sort of person I tend to not bother with testing the size, I just start making a tilemap straight away. Having said that, 16x16 is a nice tile size to use for this.

As for 5" phone vs 24" monitor, render your game to a 160x144 canvas/image/FBO/whatever and upscale that.