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Nice concept, if a bit brutal haha. I guess it's sort of like a peggle bullet hell? I think the main recommendation I'd have would be to give the player some more leeway in dodging the projectiles, right now they're often incredibly fast and often too difficult to predict with the player's attention split. It definitely felt like winning or losing mostly came down to if luck was on my side haha. Nonetheless, nice entry- definitely fits the limitation well! 👍