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(1 edit)

Nice! I like the story, too. The only things I would tweak are to increase the player speed and to make the physics material friction 0. (The latter is probably Unity's fault for making the default friction nonzero because this is the third Unity game I've seen so far with collisions like this)

The difficulty curve is quite smooth (or as smooth as it can be with 3 levels), too.

(+1)

thanks for the feedback!
yeah you're right about the friction thing. i noticed that you get stuck on the walls while playtesting but forgot about it later.
wasn't much of a priority i guess :)