thanks for the feedback!
MrMelonMonkey
Creator of
Recent community posts
thanks, yeah, it was a bit rushed because it was already pretty late and i had got to go to work at monday so i tried a workaround starting with 200 bullets because for some reason i havent figured out yet, if you once run completely dry, you cant shoot anymore even with the other bullets or if you picked up new ones. same for balancing the enemies speed.
hey, cool you made a windows build!
this is really a race against time.
i feel like the wood gives to little fuel to the fire. its really exceptionally hard to keep it going.
also you can create a physics shape from the tree sprites on import, that way you can use it to cast a ray on it for picking it up and make it easier to click them.
the grass tiling is a little off, but i guess you noticed that already.
with a little more work this can be a fun game. im imagining upgrading the fireplace to decrease the rate at which fuel is consumed, or something the like.
also for my taste the camera is a little close, but maybe thats intended.
i didnt really noticed any delay in my actions. therefore in my opinion the limitation is not quite fulfilled.
the gameplay is quite boring to be honest.
there is no real indication of any attacks from your opponents and reactions to your own punches are very inconsistent.
everything feels quite random.
sure, one more thing though: is there anything else implemented than the forest and the market place as of yet?
spoke with all the market people and there is no key in the flower beds?!
if this is all, i am unfortunately not able to vote on this as i can see nothing about darkness or being your own enemy, which would sadly disqualify this game from this gamejam in my opinion.
i like the premise, though, so i'd like to see you working on this.
nice one! the theme is.. well.. satisfied i guess? open to interpretation, i think.
i quite liked the combo of pong and brick breaker. though the enemy seems more of a bot rather than "me".
a few notes on the gameplay: as already pointed out by others- the ball respawn was a bit quick, so i would often lose it again. and sometimes the ball goes in a very different direction than you would expect when bouncing off a paddle.
this seems to happen mostly when its close to the edge of the paddle or you're moving really fast.
other than that, solid, fun game
it certainly looks really nice. but it is very frustrating cause you cant really see anything which makes dodging shots a nightmare.
your own shots not hitting accurately is also very annoying.
that said, after playing i read the description and noticed there is a timer implemented? i did not noticve this at all in the game. maybe you could make that more obvious.
Very nice Concept!
controls are easy to grasp, but very hard to master.
somehow after i died in the first respawning put me in another one. after that it worked, though.
and the quit button did not close the application but restarted as well and if you had clicked it in the middle, the torch immediately burns you.
Interesting story. couldn't finish it, though. when i was done questioning of all three suspects i wanted to ask gael for help but after clicking the speech bubble the bubbles disappeared and nothing happened. also the text prints quite slow. making this faster would add much to the enjoyment of this detetective story. if it werent for that i probably woud give it another try.
also i liked the art very much!