ah yes. i would suggest to make all the tiles on zone edges that way, and placing walls or trees where you cant change to another zone. that way it would be more clearly communicated with the player where he should go.
Viewing post in Out of the Darkness jam comments
sure, one more thing though: is there anything else implemented than the forest and the market place as of yet?
spoke with all the market people and there is no key in the flower beds?!
if this is all, i am unfortunately not able to vote on this as i can see nothing about darkness or being your own enemy, which would sadly disqualify this game from this gamejam in my opinion.
i like the premise, though, so i'd like to see you working on this.