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I loved the dialogue and the art! Also, to me, the ability to inspect non-essential items in games like this is crucial and I'm glad you've included that too. It would've been even better if the dialogue options had different effects, but branching story paths are a huge pain to write and implement, especially for a 3-day jam.

I mostly expected the ending, but I was low-key hoping I would be able to prevent it by choosing the right options. Then again, the dialogue hinted at me that Peter's action was maybe not justified but at least understandable.

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Thanks so much for checking it out! I'm glad you enjoyed it.

I struggled with the question of whether or not to allow Peter to escape his terrible fate. In the end, the time pressure made the decision for me... the last few hours were a mad scramble, complete with build failures, unwelcome surprises with the canvas resolution, etc.