I loved the dialogue and the art! Also, to me, the ability to inspect non-essential items in games like this is crucial and I'm glad you've included that too. It would've been even better if the dialogue options had different effects, but branching story paths are a huge pain to write and implement, especially for a 3-day jam.
I mostly expected the ending, but I was low-key hoping I would be able to prevent it by choosing the right options. Then again, the dialogue hinted at me that Peter's action was maybe not justified but at least understandable.