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(+1)

A nice start to a more story driven game. I like the look of the city, and I like being able to drive a car around. But I found the camera was extremely awkward to use and driving the car could cause the camera to freak out to the point it would hurt my eyes to look at (though to be fair I wasn't feeling all that great today to begin with). It seems like when you move your character not only does it rotate with the camera, but the character moving forces the camera to rotate too. Whatever the cause is exactly the camera rotation certainly seems like it needs work.

I think some nice simple Kevin MacLeod background music and some engine revving or humming with the car would be a great addition to provide more atmosphere.

I might also suggest making the city smaller with more content, with only a handful of building models and only one road sign it felt like I was going in circles at one point. Actually, I very well may have but I couldn't tell.

I was able to speak to a few of the characters and its cool that you gave them all distinct personalities, but I was only able to find 3. And when I tried speaking to Colleen I was unable to stop because whenever I selected "Goodbye" it would loop me back into the dialogue but this time with the option to ask about eggs.

Overall, good start, but definitely needs some work on the camera and movement, and as others said some more content will give this game more life. Good job!

(+1)

Thanks for playing and for providing such in-depth feedback! I agree, I have a ton of work to do on the camera. I could go with a pre-built camera package like many have suggested, but where is the fun in that? I have made many iterations of the camera and this one I think is the most stripped down. My previous attempts have had some buggy results. I don’t mind working so hard on the camera. Each time I touch it I feel like I learn something new about either Unity or Vectors or whatever. So I am gonna keep trying till it feels right.

Much like the camera, the NPCs and the city are all WIPs. I really wanted to at least iron out the NPCs during this jam. But, it turns out, writing a detective story is much more difficult than I imagined. On top of the NPC & story work, I plan on adding more interesting architecture and making the whole city feel more alive and dense.

This game is taking me forever because I make all of these assets myself. Again, I really don’t mind the work because I really enjoy learning. I feel like I am building a really solid foundation with this project for future games.

Wish me luck =D