So... Update 11.
First of all, nice job on the 'E' closes all feature. I really appreciate that.
Now what else....
- [3D Models / Textures] Something is wrong with the characters face. I think it's things like the right eye (her left one) looking in the wrong direction and the spotlight glare making her skin, hair and eye color look a little wierd or something like that - the later could be on purpose or just the color representation of my monitor or graphic settings though, because it looks a little bit better when on maximum graphic settings - the glare still seems to much though aka the lighting to bright.
- [3D Models / Textures] I liked the shrimp formician better than the ant one. Especially for this early game area. The ant one could be a good fit for the higer level ones though. Compared to the ant one the shrimp one also looks cuter and facing it you feel more like hunting for sea food rather than attacking an intelligent otherworldly enemy - if that makes sence.
- [Video Settings] A 1600x900 option would be nice as it might strike the right balance between performance and video quality (as it did for me on 'AC Origins')
- [Controls] 'Esc' should also close the pause menu again
- [QOL] Maybe increace the arrow's 'click box' size a tiny bit. They are quite hard to pick up sometimes
- [Acheivements] Why does a crafting task still show up and tell me to craft something I just picked up and now need create a duplicate to finish that task. Maybe chage it to 'craft or find' or 'craft or collect.'
- [QOL] Add small indecators on some bars. E.g. the 'sleep' bar could do with small seperators each hour so you can easily see how much you have to sleep to fully fill it. Same with the fireplace. There a transparent overlay on how much the number of fuel souces you are about to add, adds to the fires duration.
- [Bug] Quickly switching between the activation of two tasks that still need time to finish, overlaps the 'days remaining' texts and makes them hard to read: