This is so much fun! It took me a long time to find the last lever, and I got killed about 3 seconds afterward just before escaping. I love the feel of the movement; it would be really fun to be able to to the platforming without the pesky curse. The game actually reminds me a lot of City of Brass, an excellent FPP roguelike that also has a sweet sliding crouch and lots of loot to grab.
Cool, I'll have to try that! It's a true credit to the level design and the agility of the PC that I had fun with this, because normally I am not a big fan of "run away from the thing" games. But here, I felt like I could keep one step ahead, and when I couldn't, it was because of poor planning and faulty mental mapping, not because the enemy is BS or the levels or controls are crap. No one-hit-kill plus a limited recovery options is a big plus as well.