Cool, thanks for the reply! I'll try again later.
I still think this game would be improved with some kind of "lives" system - it's bad if for mediocre players like me, the game always ends by quitting from boredom. But standard "arcade like" lives probably also aren't great. Maybe you can take some inspiration from "Souls like" games: if you die, you are moved back a bit. If you die AGAIN before reaching the previous point, it's game over. This way, you raise the stakes, and it's impossible to play for a long time without making progression.