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(1 edit) (+1)

Thanks for the compliments! Glad you found it so appealing.

There is an ending. c:

Cool, thanks for the reply! I'll try again later.

I still think this game would be improved with some kind of "lives" system - it's bad if for mediocre players like me, the game always ends by quitting from boredom. But standard "arcade like" lives probably also aren't great. Maybe you can take some inspiration from "Souls like" games: if you die, you are moved back a bit. If you die AGAIN before reaching the previous point, it's game over. This way, you raise the stakes, and it's impossible to play for a long time without making progression.

Agreed. I thought the weapons were equal to lives at first but then realized weapon power-ups are few and far between. If the power-ups were more plentiful those could be your health and if you get hit with pea shooter, game over. OR...since they have the mechanic of rewind, if you rewind too far, then it's game over.