Finally got to play this game and glad I did!
I'm particular interested in puzzle games and escape rooms. And this game had those elements along with some minor horror which was a nice mix.
Your use of lights helps to guide the player in right directions in a clever way. It really feels like this is something you put effort into and it also sets a great mood of the game.
The Music goes well with the theme and many sound effects feels natural.
I did spend maybe 2 hours playing through this game and prob 8 playthroughs trying to find hidden paths, mechanics and clipping out of walls etc.
I Manage to close the last door and escape, but I was not alone in there :).
Overall its a great game but it sure needs some polishing touches to reach its final potential.
Control settings looks like they are settable but they are not.
UI kinda basic as it is now and could benefit from some enhanced graphics or theme, but it works which is the most important thing.
The texture for the monitor is a bit rough :P
It would be nice if one could open door easier with the mouse or open it by moving backwars while holding it. I found myself trying to do this many times during my playthroughs. If I made a similar game I would prob just opt for making the door, drawers etc animate between closed and open position when clicked on once. If I were to have it move depending on mouse movement I would make it so everything closes by moving mouse straight up and open by moving it straight down.
It seems a bit strange that the computer in server hall unlocks stones in the wall and making a hole. Also this open door button I'm not sure makes anything. Not sure if it does anything else as well. When falling through the map you made the player die which is fine. other way would be to place the player at certain points on the map. Same goes for dying in general.
The Time on smartphone is always 12:21.
Its nice with the "tool-tip" for input that is shown when they need to be used. Like when you pick up a crate at the barbed fence etc.
I think that the smartphone was somehow in the way of the player and didnt add much of fun when it comes to UI or gameplay. That said I rarely find games where a smartphone UI fits well with the rest of the gameplay. I think a simple inv system would work better for this type of game.
The option to throw away items rotate them and move them with scroll-wheel was nice, but in the game you kinda only needded to be able to move a crate.
I never understood that there were a stealth option and just assumed that the enemies would hunt me from the time they appeared. I found the vent-loop in the storage room but didnt se any use for it. Maybe there should be a notification that "you are hidden" or "enemies spotted you" etc. Another option would be to have a popup info shown before first encounter that gives player some info on how enemies work.
The games file size is a bit big maybe you could make some adjustments to make the size smaller without losing quality.
Some bugs I found
Adding the A-B vials to the number hotbar and then mixing them, makes one of the vials in the hotbar remain in the hotbar for the rest of the game or until replaced with other object.
Resolution has many options for same resolution, not sure why this is.
The toilet seat is movable, but its black colored behind the lid, seems like it might be because of baked lights maybe.
The door outside the storage Room does not open with the button it only works with computer.