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Thanks for more excellet feedback Ilazki. I've added and updated all your issues in the bug database.


On the camera: We have tried a lot of different camera modes including the always behind and we just couldn't stop people feeling seasick, we even did a first-person version (which was great but required all the gamplay to be rewritten so we dropped it). Like a lot of things it always about balancing features and actually delivering the game.


Once again, thanks for taking the time.

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On the camera: We have tried a lot of different camera modes including the always behind and we just couldn't stop people feeling seasick

Out of curiosity, were they getting seasick playing that way with a controller, with a mouse, or both?  It seems like the kind of thing that might work better with a mouse, though the turning speed might still make it sickening for some.  People used to playing first/third person shooter type games with KB/mouse are probably more accustomed to quick turning, like that.

To better explain why I even requested it:  with mouse/KB, the current scheme is great for the combat, but feels clunky for platforming, so I was trying to think of a workaround.  One idea might be to have a keybind that, when held down, makes the mouse control the camera at a lower speed than the normal player movement.  That way you could have the current control scheme by default, but hold a key (right mouse by default) to temporarily lock player orientation and take control of the camera (at a lower speed) instead.  If you've ever played World of Warcraft or any number of other MMOs, this should sound familiar, since they do something similar.  That would improve mouse/KB platforming but still keep the current scheme for combat, where it works well.

Once again, thanks for taking the time.

No problem, just trying to help.  That's what I requested the key for. :D  When I see that someone's trying to make a Linux game right instead of releasing half-broken garbage and ignoring bug reports (ARK), I like to help however I can.

(+1)

I see what you're saying actually, I think we might have neglected the mouse/kb controls a little here. It's a very good point. I do remember the control scheme from WoW that you're describing. I've added this to be bug database, we'll think it over and prototype somethings. Once again, thanks , you're a star.