On the camera: We have tried a lot of different camera modes including the always behind and we just couldn't stop people feeling seasick
Out of curiosity, were they getting seasick playing that way with a controller, with a mouse, or both? It seems like the kind of thing that might work better with a mouse, though the turning speed might still make it sickening for some. People used to playing first/third person shooter type games with KB/mouse are probably more accustomed to quick turning, like that.
To better explain why I even requested it: with mouse/KB, the current scheme is great for the combat, but feels clunky for platforming, so I was trying to think of a workaround. One idea might be to have a keybind that, when held down, makes the mouse control the camera at a lower speed than the normal player movement. That way you could have the current control scheme by default, but hold a key (right mouse by default) to temporarily lock player orientation and take control of the camera (at a lower speed) instead. If you've ever played World of Warcraft or any number of other MMOs, this should sound familiar, since they do something similar. That would improve mouse/KB platforming but still keep the current scheme for combat, where it works well.
Once again, thanks for taking the time.
No problem, just trying to help. That's what I requested the key for. :D When I see that someone's trying to make a Linux game right instead of releasing half-broken garbage and ignoring bug reports (ARK), I like to help however I can.