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Still having issues with the "Pleasure Chamber". Although it is now appearing in the explore shrine menu, clicking on it does nothing except return you to the same menu. However you seem to inadvertently get dropped into the "Pleasure Chamber" menu when you click on "Leave" from the "Great Hall" menu after trying the "Pleasure Chamber" menu item. Also when you train a devout it appear to cost 3 pleasure points, shouldn't the cost be 1?.







I'm not a fan of the pleasure/play points idea, if you feel you need some sort of points why not use the Godpoint concept you already have instead adding more.

If it was me I would be keeping it simple and would treat the "Pleasure Chamber" just like healing in the "Hot Springs" with just a set number of uses per day (say 5 initially) whether you use them for training or play. Keep the option to buy addition uses per day for coin (maybe with an increasing scale of cost or even Godpoints). Also maybe training should cost a token amount of Godpoints or coin depending if you or someone else are doing the training.

Thanks for letting me know, it should be fixed now!

Using the GodPoints for this one too would mean limiting the number of GP you can use elsewhere, as GP will also be used for physical modifications for your character in an upcoming patch as well as some other things. We figured that since it's easier to earn coins than GP, it would be easier to expand the dungeon using it instead! The Pleasure / Play points are just a way to separate this from GP (we could just not have named it as such at all and then just required coins to expand) and will be used only for the dungeons and nothing else outside of it!