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zzz-player

18
Posts
A member registered Mar 21, 2022

Recent community posts

Some bugs (currently playing the public version 0.3.0.1)

  • With the quest Nicole's necklace if you are standing on the opposite side of the table to Nicole when you talk to her about her necklace, the game hangs up. (Think the game is trying move Konna onto the stool but is unable to do so from the opposite side of the table.) Quest works if standing next to Nicole.
  • With the warehouse third room sorting boxes puzzle (3 boxes), it is possible to get stuck on the wrong side of the boxes after completing the puzzle.
  • When spanking Lana, you get the option to 'pull panties' (get the sound effect too) despite the fact Lana doesn't wear any. The game should not give the 'pull panties' option for girls who don't wear them.
    (This would also allow for random girls to have a small chance to not wear panties and the spanking routine opperate correctly.)

Some items for your consideration:

  • There is a 'smart' buy option, can you implement a corresponding 'smart' sell option.
  • When using the 'Bot Configration & Training' unit it would be usful when selecting parts if you could filter the parts, something like you can on the 'Lab Manager' console.
  • It would be good if repair jobs also occurred on the lower decks after access to them has been restored.
    Also if you ignore repairs it would seem appropriate to have some sort of negative consequence for the ship (apart from the obvious not gaining favour points with T'Ris), like a minus efficiency penalty to all ship subsystems per repair (may want to set a maximum limit however.)
  • As the ship's decks appear somewhat colour coded (blue,red and green), match this on the varrious mini maps and deck shortcut buttons with the coresponding appropriate hint of colour.
  • Could you at least give BB-2 a character card, afterall it was part of the original crew and on the title screen too.
    It would nice if there was a bit more interaction with BB-2, as BB-2 only pops up with certain events and then disappears. (Maybe encounter BB-2 at random on the ship, add it to the daily morning orders with some minor task.)

Another one:

  • (this maybe work in progress) but when T'Ris is in the mess hall at 18:00, she is always in her free uniform despite what daily uniform orders you've set.

Some items for your consideration:

  • After completing 'Nimhe's Toys' quest, you can use your wrist unit on the handcuffs again (repeating the start of the quest). Perhaps there should be an alternive dialogue when interacting with the handcuffs after completing this quest.
  • Don't known if this is a bug or just something I've just not found out yet, but Nimhe seems to disappear from the ship at 22:00 - even if you are in deep space. (Don't known if this is related to Nimhe being in the Entertainment District at that time before joining the crew.) Similarly Khelara seems disappears at 13:00.
  • Looking at monitoring at 20:00, the shower image of Khelara shows the time as 21: something instead of 20: something.
  • On the mini map deck-2 has location H2 but on mouse hover-over it comes up 'Lower Hallway One' and on deck-3 there is also a H2 and on mouse hover-over it comes up 'Level Two Hallway'.
  • Vee is seemingly inconsistanty named V and Vee in different places, dialogues, quests and in the gallery

Cann't stop playing this game at the moment (currently playing the public version 0.3.0.1)

Some ideas for your consideration:

  • Figging
    Add the concept of figging to the game as it fits in perfectly with the theme of corporal punishment. (Figging - a peeled ginger-root butt-plug or a similar effect can be produced from an irritant balm appied between the cheeks, - look it up if you want a complete explanation.)
    From a game mechanic perspective it should be ease to add into the spanking routine by having an extra option following on from the pull clothes / pull panties options. Whilst I leave it you to implement the exact in game effects and how it interacts with other game mechanics, it should certainly increase the intensity of the punishment. Maybe reserve it for repeat offenders instead of, or as well as additional hits. Would need to add appropriate punishment and admin edicts to enable use on convicts and the court employees.
    Also this would give the opportunity add a quest or quest line to obtain apporpriate supplies for use. For instance maybe a foraging trip with TAnni outside of the city somewhere to obtain supplies for personal use (like having spanking implements to use). Also to secure a regular supply for court use, maybe get your own village to grow it or to forage for it etc.
  • Docks Bar
    Add an option for cornertime from the dice game, either as a betting option at the start or an alternative ending for spanking routine (like spank / pull clothes / end / cornertime). (I'm sure all the bar patrons would appreciate the view)
  • Friday night punishment
    In addition to the individual view of cornertime for each girl punished, have a combined view of cornertime for everyone who was punished (you could see it by sitting on the spanking stool perhaps). Maybe have the option only appear if everyone has been punished.
  • Random girls Extend the range of randoms girls with by having a varriation in size as well as colour and type.
  • Restoration of Court rooms (this may be work in progress)
    Have it cost time and gold to restore all the rooms in the court and not just the lobby, rather than the room auomatically being restored when the appropriate vacany is filled. The cost and time can be varried according to the room, for instance the cornertime room could be 30 gold and 1 day as it is a simple room, where as the archivist's room is a lot more complex therfore could be 100 gold and 2 or 3 days. The investigator room can fall somewhere between the two and the lobby should have high day cost to match the 200 gold to represent the high class finish required.
    Whilst Raya is restoring a room she should not get her ability to save court fees. Also if caught with spoilt supplies it should add a day to the restoration task since she wastes the day cleaning up. The vacany should only be allowed to be filled once the particular room has been restored completed.

Playing web v5.2.24 - On level 8 (the Warden) in all the dialogue that occurs it makes reference to a collar. But if you are defeated or submit, the item turns out to be a belt (Warden's Belt) and not a collar.

Suggest you modify the dialogue accordling to a belt instead.

An error with some items for your consideration, (current playing 2.7.0 but 2.8.0 appears affected too)

The items condom bodysuit(underwear) and enema plug(plug/outfit) don't seem to want to play together nicely.



Not sure which item may be at fault (probably the bodysuit not handling the swollen belly? or should the two item be mutually exclusive). Also the bodysuit could be similarly affected whenever the character gets a swollen belly (like with the opposing move 'incubation'). Any other similar item may be likewise affected.

For your consideration (current playing Windows Alpha 2.7.0 version).

With the change to a non-linear dungeon the old moral system doesn't work very well and is probably in need of an overhaul. Currently you can quite easily end up with zero moral just by walking around even before encountering any fights, especial early on with low difficult dungeons.

As a starting point I would suggest something like, for each new dungeon room you encounter cost 1 moral and for each fight encounter cost 8 moral (with curios coming back give them something in-between say 4 moral). In addition this can also be scaled against the dungeon difficult, so novice dungeons would be 1/4/8 moral; adept dungeons would be 2/6/12, veteran 3/8/16 and elite 4/10/20. (May also need to tweak the starting/base amount of moral and bonus moral from barracks/items.)

Alternatively more in line with the old system, you could only lose moral (think it used to be a base of 10) when you encounter a fight (and with curios coming back give them a smaller cost say 5), empty rooms would not cost you any moral.

Or you could take a completely different approach, and start with a large moral value (say 100+) and every step you take in the dungeon costs you 1 moral, (obviously this would also mean extra work having to update items/bonuses in line with the new moral scale).

P.S. Although better, still getting noticeable lag/freezing when casting Holy Bolt.

(From the other games) I think the only fix is to check setting & re-upload it again. (I don't use the upload tool so I don't know the circumstances that cause this occasional screw up.)

No windows. My usual archive tool that normally opens zip & rar files throws an error will not open it (have tried re-downloading but get the same result).

I'm guessing the itch upload tool has screwed up this file, I see this with other games occasionally (the uncompressed version is in the usual zip format).

The Lucky Paradox compressed version for windows/linux is being downloaded as a rar file instead of the usual zip and is giving error when you try and open archive (cannot open file as archive).

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A couple of items for your consideration

Current playing Ero Dungeons Windows Alpha 2.5.1 version (full screen).

Getting the following glitch/error. When in a dungeon and I make the move 'Holy Bolt' (or the other side does a 'Love Blast' - I'm guessing they share the same base animation etc), the game freezes for a couple of seconds (I get the spinning blue windows cursor and then a flicker of my windows desktop/taskbar) before continuing. No other moves from either side appear to have the same problem that I've come across yet (novice/adept). (I'm guessing either some missing resource or graphic call linked to this move and windows is searching for it and/or timing out before continuing.)

Also free movement in the dungeon map view seems unnecessary and over complex, (I had quite some trouble advancing to the next room using the mouse). I would have thought it much simpler to just have a couple of addition buttons in the right hand corner, like 'advance' (to the next room) and 'interact' (to interact with objects or people [to start the fight]).

Would be nice if when you have one of your adventures kidnapped during a dungeon, you automatically get them back at the end if you carry on and complete the dungeon. Or offer an additional encounter when you reach the exit that the player can choose to do or exit instead.


Also shouldn't items like 'maid belt' and 'plugs of captivity' block an opposing move like 'incubation'.

Just loving this game. Started playing it last week and haven't been able to stop since. Really like the alternate camera angles, hope we get many more. 

Would like to pass on a few bugs/consistences I've noticed whilst I've been playing so far, (I'm still in act1 / chapter 1 I think).

Currently playing 0.13.2 public (pc) version

1) After Debbie is caught fondling the nurse in class, during the evening scene you get the "apologise to Lucy not slam her into the locker" dialogue. Should there be a keep your hands off the nurse dialogue instead, before deciding on her punishment?

2) During a private punishment with Cassandra, after removing clothing including skirt, the skirt reappearing during the top half of the body search, then disappears again with the bottom half. (This also happens with Debbie, although the picture is cut higher, you can still see the top of the skirt on the edge of the screen, sorry to be so picky.)

top half search - skirt appears

bottom half - skirt disappears

3) During a private punishment with Cassandra, apply ointment animation appears to be the same as massage buttocks. (I realise this may be due to work-in progress rather than a bug).

apply ointment

4) Uniform inspection with Alice by vending machine, typo in dialogue, should be "Now lift up you skirt..." not "No lift up you skirt..."

5) Encounter with Harriet by the lockers in the sports centre, you appear to be able to make multiple uniform inspections, unlike other encounters with the girls in the classroom corridor.  (This also happens with Ada in the corridor too.)

6) Encounter with Faye by the book case in the dorm, she always repeats the skipped math lesson dialogue after triggering the nurse's office event.

(Would be nice if Faye lapsed occasionally and this event was repeatable in game [and similar such events]. I know there's the replay menu but it not the same as in-game.)

7) Interacting with Rachel seeing Dona in corridor, typo in dialogue, should be "She once asked me why her..." not "she once asked my..."

8) During a private punishment with Cassandra, when instructed to remove clothing, her cardigan reappears when she goes to remove her skirt.

removed cardiganremoving skirt


I'm sure I've had another instance of a re-appearing skirt during a private punishment, but can't remember the exact circumstances so haven't been able to check and repeat it. As best as I can remember it occurred when the girl was over Miss Newman lap, (may have just levelled up), the skirt re-appeared when a white edged grey dialogue box appeared on screen, disappearing along with the dialogue box when clicking to advance.

Can't wait for the next update

Still having issues with the "Pleasure Chamber". Although it is now appearing in the explore shrine menu, clicking on it does nothing except return you to the same menu. However you seem to inadvertently get dropped into the "Pleasure Chamber" menu when you click on "Leave" from the "Great Hall" menu after trying the "Pleasure Chamber" menu item. Also when you train a devout it appear to cost 3 pleasure points, shouldn't the cost be 1?.







I'm not a fan of the pleasure/play points idea, if you feel you need some sort of points why not use the Godpoint concept you already have instead adding more.

If it was me I would be keeping it simple and would treat the "Pleasure Chamber" just like healing in the "Hot Springs" with just a set number of uses per day (say 5 initially) whether you use them for training or play. Keep the option to buy addition uses per day for coin (maybe with an increasing scale of cost or even Godpoints). Also maybe training should cost a token amount of Godpoints or coin depending if you or someone else are doing the training.

Now works, thanks.

Web version encounter "game bug" and crashes when you try talking to the Orc on the wharf in Larklast town


Will have a look and let you know what I find.

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Here are some errors/bugs and inconsistencies I've noticed so far playing the previous/current (0.0.18/0.0.19) versions in browser.

If you open the Devout List from the main menu before your temple has been established (day 0) you get stuck in a loop displaying error message "devout list not available" and the devout list menu.

When you exit from the Item or Fruit/Vegs Shops in Thessila/Larklast you go back into the town entry menu rather than just back to the marketplace or inside town menu.

From the main menu Devout List, the Averon page is displaying incorrectly. The Averon page appears overlaid with the initial Devout menu of the two rows of close-up face/name portraits.

Wortleaf Seed item appears to be broken. Although you can buy them at the travelling wagon, you appear not able use them or sell them. Does not appear on your item list. It is required for Green Lamina favourite food which cannot be made despite having required ingredients.

Game hangs (black screen) if you try to make Savannah favourite food "Fish Sticks", despite appearing to have all the required ingredients. Also no food icon/picture displayed next to name despite knowing/having ingredients.

If you are having sex with any devout, when you change position to "F**k her tits" the picture displayed is always of Tyinne rather than a picture of the devout you are actually with.

If you are having sex with any devout, the first time you change position to "F**k her mouth" and select the option "Encourage her" you appear to get dropped into the Anal Sex position option menu instead. (This sometimes happens when any option is selected.)

If you are having sex with any Devout you have sex with previously, many (all?) of the descriptions still refer to the Devout losing their virginity, when you have already taken it previously.

Game code (missing background change?) appearing in text when you flirt/recruit with Sthae after completing quest 11. On the second page of flirting text displayed is "...fantastic view of her $Sthae.butt ass. She wriggle a little..."

If you go fishing at the Larklast Lake, when you leave you exit at the Thessila Fishing Grounds instead of at the lake.

From the Larklast Bookshop you appear to be able to buy from the "Sex and Pleasure" shelf multiple times, whereas books from other shelves can be bought only once and then disappear from the list.

The Shrine/Temple extension "Pleasure Chamber" appears broken. You can build it at a cost of 20K coins but only 10K coins appear to be actually deducted. Also once built it appears not be accessible as it does not appear on any of the Shrine/Temple menu. (Think it was available from 0.0.16 according to Devlog notes.)