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(+1)

The game works without issues and is actually kind of fun! If you want to improve the game feel, I would suggest making the enemies respond with some kind of effect when you eat them. Also, I think it would be a good idea to better communicate the player which monsters are edible. For instance, the player sprite could get bigger once all the "small" enemies are eaten. It would also have the added benefit of making progress feel more exciting.

Yeah actually thought of adding that but I thought it would have made it difficult for the player to move as the walls will restrict the movement. I will def add it when I develop diff mazes :) thanks for the feedback mate.

Did you think about having it draw a larger sprite but keep its original bounding box? That way it would appear larger but not get stuck between the walls

Oh didn't know I could do that. Thanks mate will definitely try it out.