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Taxtengo
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Vaikuttava esillepano ja hyvä kenttäsuunnittelu! Merkkipaalujen pystyttäminen mekaniikkana on hauska konsepti ja näkisin siinä mekaniikassa enemmänkin potentiaalia jos sitä vielä vähän kehittäisi. Tälläisenäänhän pelattavuus on teknisesti lähes samanlaiselta kuin jos olisi jotain kerättäviä kolikoita tms, mutta täähän sopii pelin teemaan oikein loistavasti!
https://itch.io/jam/wowie-jam-4/rate/1663959
I have currently less than 10 ratings on my game lol
I rated your game. Now here's mine https://itch.io/jam/wowie-jam-4/rate/1663959
Audio is good, visuals are fine, game feel is getting there. I see you made the player sprite stretch when it shoots, a nice detail. However, if you had added something like that in the movement it could have felt more responsive. Because right now it shoots autofire (which I think is not bad decision) so having a visual effect on the shooting action, (or non-action) doesn't contribute to a sense of control as much as feedback on movement actions would. Congratulations on getting the game done on time.
Same story here! Here's my game https://itch.io/jam/wowie-jam-4/rate/1663959
The game works without issues and is actually kind of fun! If you want to improve the game feel, I would suggest making the enemies respond with some kind of effect when you eat them. Also, I think it would be a good idea to better communicate the player which monsters are edible. For instance, the player sprite could get bigger once all the "small" enemies are eaten. It would also have the added benefit of making progress feel more exciting.
Really fun! Reminds me of the time I was a kid and played all kinds of Flash browser games :D I had a lot of lag on the normal and hard levels, but not on the easy. The synthetic voice over felt a little obnoxious to me, but the other sound effects were nice and rewarding. Great visual effects aslo!
There were a couple bugs where the game would freeze: I tried to restart the second level by pressing R and the game froze, another time I ran into the guy with a hammer and it froze again. But the pixel art is good, the chiptune music is not bad, the controls are tight. The size-altering mechanic is well implemented. Cats are the best.
I love the mood you were able to set in this trilogy! The environments feel quite varied and interesting for the most part. One thing I want to point out is that the enemies didn't react at all if I hit them, so I wasn't always sure if I was hitting them or not. This was especially annoying for the fact that the enemies took so many hits before they died, so some kind of audio cue would have helped me understand that I'm actually dealing damage. Also, please don't map action to Enter, people don't have more than two hands :D But hey good job with the game, it was thrilling!
The slow movement speed and the cooldown mechanic make it feel a bit claustrophobic as you don't have much control over the character(s), but it also creates a sense of dread. The visuals are clean and I like the variation between the levels. The levels are easy to read, and UI looks good (I just wish I didn't need to use mouse to click the menu buttons while you only use the keyboard to control the game). Perhaps a darker visual theme would have fit better with the feel of the gameplay.