Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I'm surprisingly obsessed with this game, I spent some time playing the prototype last night, and found myself having a lot of fun with it! 

Here's some things I really like about this game:

1. Super Fun concept, I haven't seen that many tower defense games where the player can defend it themselves, the only ones that come to mind are Orcs must Die! and the Sanctum series,  this style of gameplay really keeps the player invested, while normal tower defense games can become a bit boring once you're optimized.

2. I love the fact almost every object in the mall map can be used as a barricade. I was really impressed with this feature, it adds a layer of immersion to the game by seeing what you can do with shopping carts, clothing racks, benches, gym equipment, the list goes on! Seriously, this feature is a kickass addition.

3. The character movement is SLLLLLIIIICKKKK I love the dude's animation, and the fact he can climb over stuff is pretty impressive, even while he's carrying something. Good shit. Additionally, I love the fact you just throw the tower gals over your shoulder to move them. 

4.  The in between waves music is great, did you make it yourself?

Here's some features and issues I've found that I think, if addressed would take this game to the next level. (please let me know if these features are already in the purchasable version:

1. Ability to move placed props, I've been running a "Rule of 5" challenge with the game to try and make it harder, (5 units, 5 barricades, 5 ammo, 5 medkits), and not being able to move barricades is kinda annoying.

2. Sometimes I will get stuck using the rifle, I wanna use the pistol sometimes, man looks baller as fuck shooting with one hand.

3.  Interacting with buttons/crates is very finicky, and you have to be standing in a very specific place to buy a unit in the portal room or pick up a crate (Well, you can move a crate using the left mouse key, but I like the animation of picking it up.) 

4. What's with the "grab" prompt when close to an enemy? It doesn't seem to work, and I think a melee kill animation( if an enemy is at low enough health) instead would be a cool feature to add. 

5. Hidden equipment in the stores of the malls boosts the stats of your towers, and/or is a hub for buying traps/weapons, as I found myself flush with cash after about 3 rounds.

6. Predicted Path of the enemies can shift randomly, not sure what causes this, but it can really mess up a tower/barricade setup, especially if you're unable to move barricades.

7. Obelisk, and enemy health bars. 

8. More variety in girl design?


That's all I can really think of right now, I would LOVE to see this game grow into a pioneer in the porn tower defense genre, especially since it's something different than your average visual novel. I love a good visual novel, but we need more porn game variety; we got our side scrollers, we got our visual novels,  we got our RPGs, WE NEED DIFFERENT GENRES!!!!! That's why I love this game so much and want it to grow, to show that a porn game doesn't have to be a visual novel to make it, and also to have something different to whack it to. Best of luck yall.

(+1)

Hey cheers! Let me run though the list you've made.


1. Omd and sanctum are our inspiration along with dungeon defenders.

2. Yeah this feature we worked on the most. Very time consuming to get it right.

3. The locomotion was the main reason we built this game. We had been working on this system for another game and figured we could use it here. Glad you like it.

4. No the music is royalty free.

Feedback.

1. We are working on a system for this atm. Not sure how it will work as we are testing still but it's being addressed.

2. The game is currently missing the weapon upgrade system. You purchase guns from the store, the quality is random. It's likely we will just offer two primary weapon slots. So shotguns, rifles, SMG, snipers, explosives, pistols. Maybe melee, likely not though.

3. Yes we need to tweek this, it's tied to the locomotion of the game so we need to make it way easier to interact and be more precise about it.

4. It's a hold over from our in development game for a sneak attack. It will be removed from HTC.

5. There will be a lot more variety in the store and zombies will actively attack barricades soon.

6. Right now if you make the path too long the zombies will find another easier path. It's not very clear or easy to follow. We will work on it.

7. That is an interesting idea. We could try it.

8. We have on paper 30 total towers/girl designs. Baseball girl, business girl, pyro girl, solider girl, ninja girl, mechanic girl, etc.

Thank you for the kind words! I will pass your praises onto the dev team!