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(25 edits)

Entry 01: The Ghost

I probably first saw something similar with Polaris (1980) Arcade.
Of course Moon Patrol (1982) takes the crown.

The very first game I ever did in high resolution with my CP-400 color 2 was a similar take.
Drive a jumping/shooting tank (constantly redrawing set of lines) to the right avoiding odds to advance to the next screen, no scroll.
It looked something like this:


Keep in mind the machine...:


I made many variations throughout the years, even on QBASIC.
Some years ago I was drawing GameBuino Mockups and made a Moon Patrol Demake at its 84x48 3 colors.
The Real Deal:


GameBuino is this stuff here: http://gamebuino.com/

Then came a Lowrez jam. I teamed up with 2 friends.
We didn´t make it but the game evolved and got to a concept stage. Hey, playable!
Line of fire, screen size, huds, backgrounds, enemies, etc. Lower right shot is the last prototype version:


Finally, an adaptation of the original design to the compo´s format, Game Boy resolution.


History mode off.

I spent most of the day preparing a plan, setting up the project and what not.
Right now the most important asset to finish, is the precise visual layout.
It took a while but should be ready any minute.

Welcome!