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(1 edit)

Hi Terry, absolutely loving the game so far. Just wanted to mention that I was playing as the Inventor, and when I got to the Vampire boss on the fifth floor and beat him the game immediately crashed (with some popup window, the contents of which I did not note). Anyways, keep up the great work!

Ah, sorry to hear that! The crash report might be in your diceydungeons/log/ folder possibly?  If so, let me know!

(1 edit)

Oh no problem at all, I just figured you might want to know. And it is indeed! (it says version 0.12.1, but I just want to clarify that I downloaded v0.14)

--------------------------------------
filename:    diceydungeons
package:    com.terrycavanaghgames.diceydungeons
version:    0.12.1
sess. ID:    dicey_dungeons_2018-10-17_04'48'36
started:    2018-10-17 04:48:36
--------------------------------------
crashed:    2018-10-17 05:05:22
duration:    00:16:45
error:        ERROR in callscenemethod(Combat,update) static : ERROR in callscenemethod(TerribleCurse,reset) static : Null Object Reference, stack = Called from elements.Skill.new (elements/Skill.hx line 24)
Called from elements.LevelUpReward.new (elements/LevelUpReward.hx line 43)
Called from states.TerribleCurse.reset (states/TerribleCurse.hx line 57)
Called from Reflect.callMethod (C:\coding\haxe\haxe\std/cpp/_std/Reflect.hx line 55), stack = Called from haxegon.Scene.callscenemethod (haxegon/Scene.hx line 90)
Called from haxegon.Scene.change (haxegon/Scene.hx line 122)
Called from states.Combat.changescene (states/Combat.hx line 1002)
Called from elements.CombatCommand.execute (elements/CombatCommand.hx line 570)
Called from states.Combat.update (states/Combat.hx line 141)
Called from Reflect.callMethod (C:\coding\haxe\haxe\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 90)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 252)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 173)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 449)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

Ahh, thank you so much! This is super useful!

Happy to help!