Peeping baby needs buff. With current price and mechanic of all together attacking one target, attacking the closest one makes it almost useless/ruining the game. Buff: attacks the most dangerous target on field(like say Mulliboom, Stoner, Hardy).
..but it already has infinite range. Yet, with current attacking the closest enemy all together, makes Peeping quite useless when huge waves come and lost of time spend on single most often weak/faster-coming enemy..
I see, sounds as so-so ability too. But ability to attack exactly the strongest enemy is really unique and cool - no matter the distance, that behaviour should be back, 'cause current Peeping doesn't fill any role at all.