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It doesn't necessarily have to be a game that fits in the bullet hell genre, what we're looking for is a TON of bullets on screen. As many as you can get away with 😉

Because of the quantity of bullets, you really need to be aware of performance - look into object pooling as a bare minimum. If you're using unity, rigidbodies have a high performance cost. Your bullets don't need to have them!

Also am I allowed to make the game before the game jam? Just to confirm

No, the majority of the game has to be made during the jam.