Hi, so I'm want to join this game jam but I have never made a bullet hell game. Is there anything I should know when making a bullet hell game?
It doesn't necessarily have to be a game that fits in the bullet hell genre, what we're looking for is a TON of bullets on screen. As many as you can get away with 馃槈
Because of the quantity of bullets, you really need to be aware of performance - look into object pooling as a bare minimum. If you're using unity, rigidbodies have a high performance cost. Your bullets don't need to have them!
I found this to be helpful for figuring out how to design patterns. Especially part 4.
https://sparen.github.io/ph3tutorials/ddsg0.html
I also second all of jason-indie's advice.