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Oh man, you're not missing anything. It's a...  logic oversight. 

To try and get around I had been thinking about making gold skulls for unlocking doors & normal skulls for unlocking shop stuff... But yes, a bug! A bug!

Sorry! In the mean time yes - you will need to clear your data to find your way through to the next world.  The next update will have a proper solution for this.  Thanks a bunch for finding it.

What if you just made it clearer that the currencies were the same? So maybe warn me before I spend too much on cards that I'm going to get stuck here. Because I can totally overpower this world but my punishment is that I can't move forward - something like that?

Yeah - that's a pretty straight forward solution!

I had been thinking that I could drip-feed gold skulls. So every victory you always get one gold skull or something... 
I feel like it's bad design  for me to create a situation where a player can get stuck.  Like no game should have a corner you can't get out of...

That works too! Or maybe, you can require that every level is completed to a certain threshold, after which the next levels are unlocked.

Yeah - that's a pretty straight forward solution!

I had been thinking that I could drip-feed gold skulls. So every victory you always get one gold skull or something... 
I feel like it's bad design  for me to create a situation where a player can get stuck.  Like no game should have a corner you can't get out of...