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Having a different movement option at day and night is a good idea, but it would be better implemented if it didn't involve separating the jump from moving the character 

As I see it, movement should not be disjointed in two different parts that work separately, and if it is, it should be extremely polished not to feel frustrating when one of your movement posibilities is disabled

I've found this game to be more frustrating than enjoyable for me, as I had to have a somewhat good timing to jump high enough to move to the left/right when the cycle changed

I understand that this is the result of an extreme time limitation, and I know that this game could have a lot of potential if you keep working on it 😀

Keep at it guys!