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Night walker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #12 | 3.731 | 4.375 |
Audio | #19 | 1.919 | 2.250 |
Overall | #24 | 2.175 | 2.550 |
Visuals | #24 | 2.239 | 2.625 |
How much do you enjoy the game overall? | #27 | 1.492 | 1.750 |
Gameplay | #27 | 1.492 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
less than 3 hours/person
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Comments
The concept is good but the whole game is so poorly made.
Great concept for game.
Also check out my game
Very cool concept, great job, but I do agree with FatiguedFox and Polanski that some tweaks could be made to the gameplay to help it out.
This is a really fascinating concept, changing your movement options dependent on whether your in night or day. However, the way you have it set up right now is incredibly frustrating. I'm not sure how you would go about improving the concept, but maybe changing it from a on/off situation to a gradual one could work out. So the closer it gets to night, the weaker your left/right movement is, and the stronger your jump power, vice versa.
Like the slime's design tho! Very cute.
Having a different movement option at day and night is a good idea, but it would be better implemented if it didn't involve separating the jump from moving the character
As I see it, movement should not be disjointed in two different parts that work separately, and if it is, it should be extremely polished not to feel frustrating when one of your movement posibilities is disabled
I've found this game to be more frustrating than enjoyable for me, as I had to have a somewhat good timing to jump high enough to move to the left/right when the cycle changed
I understand that this is the result of an extreme time limitation, and I know that this game could have a lot of potential if you keep working on it 😀
Keep at it guys!