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(+2)

The concept is interesting, however I've found some negative points that should be addressed if you want to keep working on this game:

  • The character feels too floaty, just by adjusting the gravity of the character to be higher  ⏫
  • Switching between day and night to see obstacles is a cool idea, but making it be an action with no cooldown can feel more like a little inconvenience instead of a challenge. Maybe making it automatically switch every few seconds would make it more interesting, as you have to be more aware of what you can't see 🧐
  • Due to the time limitations I guess you have not been able to add tweens to the changes between day and night, but be sure to use tweens if you keep working at it, it will make the game feel better and more professional! 🤩
(+1)

Thank you!

All of your suggestions will make my game more interesting! As you have mentioned, I didn't have enough time to improve this game (because of my first challenge developing a game in such a few seconds.). So I want to  brush up this game later by reference to your ideas!