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DayNightSwitch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #11 | 3.909 | 4.100 |
Gameplay | #16 | 2.670 | 2.800 |
How much do you enjoy the game overall? | #17 | 2.765 | 2.900 |
Overall | #17 | 2.689 | 2.820 |
Visuals | #22 | 2.384 | 2.500 |
Audio | #22 | 1.716 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 50 minutes
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Comments
Great work for your first game. The day/night mechanic you have is quite interesting. I felt having it tied to a button was a little inconvenient. As a suggestion instead of the button use the position of the mouse cursor could to reveal the hidden elements.
Great work for your first game. The day/night mechanic you have is quite interesting. I felt having it tied to a button was a little inconvenient. As a suggestion instead of the button use the position of the mouse cursor could to reveal the hidden elements.
Good work for a first game.
Also check out my game
Something weird happened. When I quit to the main menu and came back to the level, the character's eyes are gone. Not sure what really caused this.
Also the last part is literally imposible to beat.
Nice idea! I like how it plays with your perception.
Nice platforming concept! That little gap between the two needles at the end was hardcore, I couldn't quite make it :) You did great for the time, but I agree with Fatigued fox and Polanski about some changes you could try and make if you develop this further.
I really like the chosen colour pallet to represent the differences. And cool mechanic, but I feel being able to toggle between night and day at no cost renders it a little pointless, adding a cooldown or something similar to encourage not spamming would be a good idea.
Also, that last part was so unfair lol
Thank you for playing and comments👍
I agree in what you said, if there are no cost in toggling between night and day, player use it many times. . . I introduce a system what annoys a player when toggling.
The concept is interesting, however I've found some negative points that should be addressed if you want to keep working on this game:
Thank you!
All of your suggestions will make my game more interesting! As you have mentioned, I didn't have enough time to improve this game (because of my first challenge developing a game in such a few seconds.). So I want to brush up this game later by reference to your ideas!