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(3 edits) (+2)

Day 7, day 6 there was no post because there some issue and its night for me so I post today. There's three design I made :D, but there's some issue (not error) that might impact the game D:

You know what I'll do, here's the gif

Sorry if the gif is too small, I switch to another converter

The three stuff I added, checkpoint, healthbar and healing, and coin system (ok now I see it as four :/), I'm gonna explain how I added these, these explanation is not important, you can skip to the "Done Explain".

1. Checkpoint, I added checkpoint by making the spawnpoint, the spawnpoint is an autoload (global variable/ stuff that already there when the game start and doesn't change even if the scene reset). The player position start on the spawnpoint, if the player touch the checkpoint, the spawnpoint's position will be change to the last checkpoint the player touch, now when the player died, the scene resets, but the spawnpoint don't, the player's position is not at the checkpoint, but the player's position is at the spawnpoint's position at is at the checkpoint's position. The checkpoint can only activated once.

2. Coin System, the coins are in different shape and different colors, these are only for visual purpose. The player touch it and the counter adds by 1, basic platforming stuff I know, but there's a gimmick tied to this (I don't know if this count as gimmick), the player can heal with the coin system. The max coins to have is 100, not 99

3. Healthbar, I added UI, the heart texture is tiling, so the texture is repeated. The healing is also a bit easy, if the player have 25 or more coins, they can heal, just click the heart beside the gem counter. Health adds by 1, Coins subtracts by 25. And the method I use to make this? I just put a heal button (the heart beside the gem counter), that it. The health of the player is 5.

Done Explain, I'm sorry if its too complex for some of you or that I didn't explain well enough, I stumble upon an error at day 6, I find the solution at day 7.  Again sorry :(

These stuff are important, as important as the gems, it cause the player to be careful in the game and not too careless when playing, the game's level design are large, so packing extra. But the is another issue for these, the player can cheese the game D: If you look closely at the gif, the coins reset regardless if the checkpoint is activated before or after being collected. The player can just take all the coins, activate the checkpoint and died on purpose, and taking the coin again since it is resets. Autoload couldn't help either, the coin are added to the scene by tiles, so they aren't part of the autoload group, and thus resetable. I might fixed this someday, but this issue will stay.

Well that's a lot of words to type, There some positive feelings along the way when making this project, it feels satisfying that I've done actually this far for a project, fixing bugs and handle issues, made an innovative design, and actually finished a project you love and care. I now felt it. I am still determined to finish this game for you people who is here to watch my progress, thank you for seeing this.

Although I think I should say this at the day this finished, okay. And that's all for today people, good bye and will see you tomorrow ;)