Hello, a solo dev here, trying to make a little bit short game. The second game technically made public and first ever devlog, for you seeing this post, thank you :)
Current Prototype Available Version 0.1
Summary
Tyro Knight is a 2D Platformer where you are a knight(obviously from the title), you fell into a cave. Your main goal is to escape the cave. You encounter some magical gems in the process. These gems is used for puzzles to progress the game. I'm gonna make the level a bit metroidvania-like design.
Note: The word 'Tyro' in the title is a synonym for beginner.
Updates
Day 1. For now, I won't share the game's unique concepts because I need to make player movement first
I'll give you some picture
Just gonna skip straight to the attack and shooting.
In this game, Attacking is where you turn on hitbox and dash. The main use is to attack of course, and to cross some gaps. This is also used for puzzles.
Shooting is well, shooting a bullet to a indicator. This mechanic is mainly used for puzzles, this can be used to attack, but not effective.
Next day, I will post about the unique concept, I need a little bit suggestions on that. That's all, see you tomorrow :)