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(2 edits) (+1)

Hey Keinname7, thanks for the feedback. Regarding some of your points:

- Some gods give powers (new abilities), and others can affect the game positively or negatively, for example allowing to craft indestructible items, or removing fatigue from the game completely.
- The dagger/knife breaking, I assume you're not a dex-based character, which might be the reason for such a slow fight with low damage. Daggers and Spears scale with dexterity for damage if they do physical damage (int in case of magic damage). You can see details about your weapon damage and scaling in the equipment screen under the "Combat" tab.
- Stamina regen is increased with willpower, so if you invest some it only takes one rest to refill to full. Endurance reduces fatigue gain as well when resting.

Hey, thanks for taking the time to reply, i really appreciate it!
In hindsight, i should've replayed the game more thoroughly before posting this, i kinda wanna facepalm for forgetting about willpower affecting stamina.
Also, it's awesome to know that some gods do give powers - guess i didn't get to slay the right ones ...yet. Some of those sound really awesome!
The dagger/knife breakage was actually on my first ever character, which was DEX-based, but i dumped all my points into VIT the first two levels to gain just a little more max HP. I guess 12 or so DEX didn't quite cut it.  I also think the game bugged and removed the bonus stats from my race, so that might've been a factior. It also affected my menagerie of failed (and the one succesfull) mages, but they at least could help themselves with spells.
By the way, is there any way to add a mod with your mod-making tools that adds a "90% chance to not consume durability, UNLESS Armor-Breaker or similar skills are used"? I guess i'll just ask this question on a mod-related forum. Maybe they'll even help me make it myself!

(1 edit) (+1)

The dex build with dumping points into endurance - that's one of the reasons to keep durability where it is. Endurance gives a nice bonus to health as soon as you add it and on every level above that, but the cost is low damage and the experience that you described. That tradeoff is by design, you choose if you want to make it harder early for a bonus later on.

The bonus stats still apply but are not shown on the leveling screen (just like bonuses from items, or abilities).

It's not possible to change the way durability works, but it's possible to remove it completely or change its value on every item. There are quite a number of people on our Discord that have fun with the editors and there's basic documentation in Soulash/data/docs/index.html in the game folder if you need help with modding.