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Thank you! I finished the base mechanics in 3 hours (spawning, interaction, etc) but it was very boring, no graphics, and the controls were confusing. I couldn't stop tweaking things and figured since going over 3 hours disqualifies me anyway, might as well make the game more playable and go waaay over time :D

You caught me about the sounds. These are labrador retriever sounds because I couldn't find open source ones with wolves LOL

  • I'll take note of the lighting! Right now it's arithmetic scaling the radius based on the logs, but maybe it should be logarithmic..?
  • I wanted it to have an upgrade element at the end of each cycle, and for the enemies to  be stronger too, but alas... time... :(((
  • Also grateful for your lighting suggestions. It would've been great if the forest turns dusky before dark.

Glad to be helpful! 🤗

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Polanski are you superhuman? How can you be making games so fast and still have time to give high-detail feedback to everyone? (I'm trying to rate as much as I can and see your helpful notes in all the games lol)

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Hahahaha, not a super human, just an indie dev with burning passion for game development! 😁