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A jam submission

Where Wolf?View game page

Keep the fire alive and the wolves at bay. A barebones survival game for Trijam 164: Day Night Cycle.
Submitted by marylikesgames โ€” 1 hour, 27 minutes before the deadline
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Where Wolf?'s itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#24.4674.467
Overall#33.8003.800
Gameplay#53.8673.867
Visuals#63.8003.800
How much do you enjoy the game overall?#83.5333.533
Audio#113.3333.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
9 hours :(((

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Comments

Submitted(+1)

Good game, a liked the aspect that the trees spawn wolves, and at night it means that its dangerous to get trees.

Submitted(+1)

Good game.

I'm waiting for an update.

Submitted (1 edit) (+1)

I just reviewed your game live at https://www.twitch.tv/scalphamission. I thought it was a good interpretation of the day night thing and gave off some Don't Starve energy.

Developer

Thank you. I was hoping you would. I found your comments useful from the Tea Jam and used then to improve in other jams. Sorry I couldn't make it to your stream again. We seem to be on opposite timezones.

But thank you for doing this, it's very helpful to watch streamers play other games and react in real time.

(Yes, the fire-tending + low visibility was inspired by Don't Starve! I used to be addicted to that game! I got it from GOG back in 2013, then they released multiplayer on Steam which prompted me to open an account there. Then I got distracted by the 10 billion other games on that platform.)

Submitted(+1)

It's a shame that you couldn't reach the 3h limit, I really enjoyed your entry!

I love the sound effects, the background birds add a lot to the experience, and the wolves' damage sounds were kind of amusing (it reminded me to my friend's dog when he goes out ๐Ÿ˜‚)

A very enjoyable experience, but I have some details that could raise the bar even further:

  • I think that making the starting light when you place wood a little bit bigger would benefit the game (and this can be balanced making the increments add less light to compensate) ๐Ÿ˜ƒ
  • Once you get how to correctly play, the wolves aren't a menace anymore, maybe increasing the difficulty each night could make the game a more interesting experience ๐Ÿบ
  • Graphics wise, I love the artstyle, but I would make the colors get darker when it is night time ๐ŸŒ›
Developer(+1)

Thank you! I finished the base mechanics in 3 hours (spawning, interaction, etc) but it was very boring, no graphics, and the controls were confusing. I couldn't stop tweaking things and figured since going over 3 hours disqualifies me anyway, might as well make the game more playable and go waaay over time :D

You caught me about the sounds. These are labrador retriever sounds because I couldn't find open source ones with wolves LOL

  • I'll take note of the lighting! Right now it's arithmetic scaling the radius based on the logs, but maybe it should be logarithmic..?
  • I wanted it to have an upgrade element at the end of each cycle, and for the enemies to  be stronger too, but alas... time... :(((
  • Also grateful for your lighting suggestions. It would've been great if the forest turns dusky before dark.
Submitted

Glad to be helpful! ๐Ÿค—

Developer(+1)

Polanski are you superhuman? How can you be making games so fast and still have time to give high-detail feedback to everyone? (I'm trying to rate as much as I can and see your helpful notes in all the games lol)

Submitted(+1)

Hahahaha, not a super human, just an indie dev with burning passion for game development! ๐Ÿ˜

Submitted(+1)

Great work, really enjoyed playing! 

Submitted(+1)

Really cool, great entry. The combination of the shrinking fire and the dog sounds, this was terrifying! I did at one point seem to be in negative time till dark, and also there were some problems with sprites drawing over one another, but yeah I really enjoyed it!

Developer(+1)

Thank you for the feedback! You're the first to comment on the negative time. :) I know about the bug but didn't have time to fix it... the last day was supposed to be all-night.

Submitted(+1)

Loved the mechanic of chopping trees and managing the fire.  Really like the art style too, those trees especially! Do wish the projectile was a little easier to see tho. 

Developer(+1)

Thank you! The good sprites are from expansions of 0x72's dungeon sprites. :))

The bow and arrow are my own pixel art attempts. You're right about the projectile visibility. I think I should've outlined them because they can get lost in the forest sprites.

Submitted(+1)

Super solid submission. Would love to see this made into a full mobile game. The resource mechanic was super fun. I like that you can still chop at night if you don't have enough wood and finding random wolves in the trees was also neat.

Developer(+1)

Thank you for noticing it! The chopping felt flat during testing so I added a chance to spawn wolves, which increases every day. The price of deforestation :')

(+1)

Loved the game and the pun x)

Developer

Thank you! I stuck to the theme this time, but went waaay over the time limit :D