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Where Wolf?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #2 | 4.467 | 4.467 |
Overall | #3 | 3.800 | 3.800 |
Gameplay | #5 | 3.867 | 3.867 |
Visuals | #6 | 3.800 | 3.800 |
How much do you enjoy the game overall? | #8 | 3.533 | 3.533 |
Audio | #11 | 3.333 | 3.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
9 hours :(((
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Comments
Good game, a liked the aspect that the trees spawn wolves, and at night it means that its dangerous to get trees.
Good game.
I'm waiting for an update.
I just reviewed your game live at https://www.twitch.tv/scalphamission. I thought it was a good interpretation of the day night thing and gave off some Don't Starve energy.
Thank you. I was hoping you would. I found your comments useful from the Tea Jam and used then to improve in other jams. Sorry I couldn't make it to your stream again. We seem to be on opposite timezones.
But thank you for doing this, it's very helpful to watch streamers play other games and react in real time.
(Yes, the fire-tending + low visibility was inspired by Don't Starve! I used to be addicted to that game! I got it from GOG back in 2013, then they released multiplayer on Steam which prompted me to open an account there. Then I got distracted by the 10 billion other games on that platform.)
It's a shame that you couldn't reach the 3h limit, I really enjoyed your entry!
I love the sound effects, the background birds add a lot to the experience, and the wolves' damage sounds were kind of amusing (it reminded me to my friend's dog when he goes out ๐)
A very enjoyable experience, but I have some details that could raise the bar even further:
Thank you! I finished the base mechanics in 3 hours (spawning, interaction, etc) but it was very boring, no graphics, and the controls were confusing. I couldn't stop tweaking things and figured since going over 3 hours disqualifies me anyway, might as well make the game more playable and go waaay over time :D
You caught me about the sounds. These are labrador retriever sounds because I couldn't find open source ones with wolves LOL
Glad to be helpful! ๐ค
Polanski are you superhuman? How can you be making games so fast and still have time to give high-detail feedback to everyone? (I'm trying to rate as much as I can and see your helpful notes in all the games lol)
Hahahaha, not a super human, just an indie dev with burning passion for game development! ๐
Great work, really enjoyed playing!
Really cool, great entry. The combination of the shrinking fire and the dog sounds, this was terrifying! I did at one point seem to be in negative time till dark, and also there were some problems with sprites drawing over one another, but yeah I really enjoyed it!
Thank you for the feedback! You're the first to comment on the negative time. :) I know about the bug but didn't have time to fix it... the last day was supposed to be all-night.
Loved the mechanic of chopping trees and managing the fire. Really like the art style too, those trees especially! Do wish the projectile was a little easier to see tho.
Thank you! The good sprites are from expansions of 0x72's dungeon sprites. :))
The bow and arrow are my own pixel art attempts. You're right about the projectile visibility. I think I should've outlined them because they can get lost in the forest sprites.
Super solid submission. Would love to see this made into a full mobile game. The resource mechanic was super fun. I like that you can still chop at night if you don't have enough wood and finding random wolves in the trees was also neat.
Thank you for noticing it! The chopping felt flat during testing so I added a chance to spawn wolves, which increases every day. The price of deforestation :')
Loved the game and the pun x)
Thank you! I stuck to the theme this time, but went waaay over the time limit :D