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(1 edit) (+1)

I LOVE THIS. Took me a few tries because the turrets keep missing. For some reason, the level 2-3 turrets miss a lot compared to the others. But I figured a workaround by placing them at the end of longer corridors to have lower chance to miss.

I just really love this implementation. I've been fascinated by Rogue Tower lately, but couldn't figure out how to break it down for practice. Your game showed me the way :D

My only wishlist is to have a speed up button. It would've been useful in my ~5th retry when I figured out the early stages and just waiting for my towers to get to next level.

Sharing the tower setup that finally got me to the "end"