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Yeah, I did a few experiments w/2d and it does suck. Unless you did some kind of fluid, always-moving, dynamic thing in 2d.

Having done a fair amount of Unity stuff in 3d, I've been craving some nice, traditional pixel-perfect 2d, and I think that the Godot engine is my new go to tool for that.

Also just tried out ClickTeam Fusion 2.5 (get on Humble currently) - while it feels older and is definitely more basic than others, it seems a pretty good way to make more authentic, older games.